Indie classic LIMBO is getting a Commodore 64 remake!

2010’s LIMBO is one of my favorite independent video games. I originally played it on the Xbox 360, which was the platform that initiated me to  modern indie gaming, back at the scene’s boom 10 years ago – other faves of mine including Super Meat Boy, Braid, etc.

I’ve only finished it once. I’ve somehow never managed to do a second run, even though I have acquired in the meantime, thanks to my PlayStation Plus subscription, newer versions for PS4 and my favorite hardware platform for indie games, PS Vita!

Now it seems that sooner or later, I will have no more excuses to re-plunge into its bleak, touching black & white world, as a Commodore 64 remake (or should we say demake?) is in the works.


Søren Trautner Madsen, one of Limbo’s programmers, is coding it in its free time, which is why it may take a while until release. As a side note, we’ve seen successful crowd funding campaigns for projects less interesting than this!

Make sure to read the Youtube video notes for all the background details.

(via Kotaku)


Posted on by panos.agoros in Commodore 64, Computing, Gaming, Indie Games, Playstation 4, PlayStation Plus, PS Vita, Retro

About panos.agoros

Music and computers. The same two passions that Panos has ever since he was a kid, have defined the path that he would follow in life. He studied computer science in Paris-France in the early/mid 90's and is an IT engineer, providing since 1999 Mission Critiical support for enterprise environments. He is also known to be a retro hardware scavenger and old computer collector. His love for music pushed him to become actively involved in the scene. From November 1995 until the early 00's he ran Chaotik Webzine, a pioneering music webzine and the first to provide coverage for both the metal & hardcore underground. He is for the last 15 years an editor of Metal Hammer Greece, the biggest music magazine in the country. He rans a small record label and distro, Blastbeat Mailmurder, and is also the vocalist/lyricist of critically and fan acclaimed astrogrind outfit Dephosphorus. In his lost hours he does field recordings and manipulates sound waves for his experimental noise/ambient Kommpound.

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